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01The Vesting Curve

Why

Early buyers dominate supply. That kills coins before they even start.

What

All trading is restricted to platform only - no external tooling.

5% supply cap per wallet.

Every buy is split with a tradable and vaulted portion

  • Tradable: liquid supply, can sell immediately
  • Vaulted: locked and unlocks over time

Buy at lower MC → smaller tradable and larger vaulted split, vice versa

Deployers choose a vesting time at mint.

1min30min

Tokens are vested every second at a constant rate based on this time.

When the vesting time is reached

  • all supply is tradable
  • buys after this point won't have vesting

Result

Early access still matters but you can't instantly nuke the market.

Try it

02One Coin Per Concept

Why

These markets need concentrated demand to move up.

If one narrative is spread across multiple coins, it splits fuel and none reach escape velocity.

What

Only one live coin per idea:

  • Semantic validation engine checks narrative and context similarity attached to a coin.
  • Distinct coins pass. Duplicates are rejected.

Example:

  • "Same viral meme" → blocked
  • "New variation or remix of that meme" → allowed

Changes to metadata (ticker, name, picture) can occur through holders via distribution-weighted voting.

Result

All attention → one market → real price discovery.

Try it

Five markets. None with enough force.

atmosphere

03Market Maker Dynamics

Why

Deployers have 0 downside. No risk means no commitment.

Things isn't going to give away free lunch.

What

2.5% supply cap on maker wallet

0.25 SOL fee at deployment

0.02 SOL / hour rent to maintain claim on creator fees.

Example:

  • You launch a market on the next GTA 6 release a year in advance.
  • You have to pay rent to keep a claim on the creator fees.
  • You need to determine if the expected earnings from those future fees > total rent paid.
  • You miss rent? → evicted and others can take over and earn the creator fees.

In the near future, an auction system will be built for the buying and selling of specific markets' fee claims

Result

Things is an attention economy. All users, traders or makers, are subject to benefits from 'good' attention and downsides from 'bad' attention

Try it

rent missed
Fee claim lifecycle

04Communities

Why

Revenue should flow to those who consistently attract and retain attention.

What

Say you join your favorite trader's community

  1. They earn 0.25% of your trading volume
  2. In return, you get personalized help and guidance to improve. 👍
  3. Eventually you don't need his help → you go and join a different community.
  4. He stops earning fees from your trading volume.

Communities compete on:

  • Attention
  • Value
  • Influence

The limits of communities reside within the creativity of the user base.

Note: Things earns 0% on any swaps.

Result

Whether you're rich, poor, established, or emerging, you can take the lead. Attention decides who wins.

Try it

CommunityVolume (24h)
#1Intro to ThingsMy guide to learning the basics of Things and attention markets.
$8,000,000
#2$CLOUDYHome of the Cloudy comm. All fees used to buyback and burn.
$6,000,000
#3Situation RoomGeopolitical focused group. Invite only. All applications reviewed.
$3,000,000

Fees

Deploy0.25 SOL one-time
Creator reward0.25% per swap
Community0.25% before $37k MC, 0.05% after $37k MC
LP0.20% per swap added to LP after $37k MC
Fee-claim rent0.02 SOL per hour