About
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Why
Early buyers dominate supply. That kills coins before they even start.
What
All trading is restricted to platform only - no external tooling.
5% supply cap per wallet.
Every buy is split with a tradable and vaulted portion
Buy at lower MC → smaller tradable and larger vaulted split, vice versa
Deployers choose a vesting time at mint.
Tokens are vested every second at a constant rate based on this time.
When the vesting time is reached
Result
Early access still matters but you can't instantly nuke the market.
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Why
These markets need concentrated demand to move up.
If one narrative is spread across multiple coins, it splits fuel and none reach escape velocity.
What
Only one live coin per idea:
Example:
Changes to metadata (ticker, name, picture) can occur through holders via distribution-weighted voting.
Result
All attention → one market → real price discovery.
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atmosphere
Why
Deployers have 0 downside. No risk means no commitment.
Things isn't going to give away free lunch.
What
2.5% supply cap on maker wallet
0.25 SOL fee at deployment
0.02 SOL / hour rent to maintain claim on creator fees.
Example:
In the near future, an auction system will be built for the buying and selling of specific markets' fee claims
Result
Things is an attention economy. All users, traders or makers, are subject to benefits from 'good' attention and downsides from 'bad' attention
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Why
Revenue should flow to those who consistently attract and retain attention.
What
Say you join your favorite trader's community
Communities compete on:
The limits of communities reside within the creativity of the user base.
Note: Things earns 0% on any swaps.
Result
Whether you're rich, poor, established, or emerging, you can take the lead. Attention decides who wins.
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Fees